
Character Dashboards show the number and type of dice each character rolls when making skill checks and list the character’s special abilities. It also contains spaces where players place tokens to track their Status, Rad Screen, and Wounds. The slots on the sides of the dashboard indicate where players should place their Mutation cards and equipped weapons, armor, and drones.

Monster cards contain important game information that players use to manage the game’s monsters. They are a convenient reference during game play. The face icon at the top of the card indicates how the monster behaves when it activates. The icons to the left and right of the behavior icon represent the monster’s Attack value and its number of Wounds. Monsters with a green Attack icon have a ranged attack

Players may search for Equipment cards during the game. Equipment cards include weapons, armor, anti-radiation medicine, and other useful items that can help the characters fight off monsters, search for salvage, and avoid mutation.

Supply cards are similar to Equipment cards, but are acquired as a reward for resolving Salvage cards or other game effects.

Starter Item cards are similar to Equipment cards. Each character may start with one or two Starter Items at the beginning of the game, giving them a bit of a head start until they can search for additional equipment.

Players draw Salvage cards to search for Scrap in order to fulfill the game’s objectives. Each Salvage card contains an encounter and usually requires the player to make a skill check in order to gain its rewards.

Players draw Mutation cards if their characters accumulate too many Rad tokens. Mutations modify a character’s abilities. If a character acquires three Mutation cards with the same color-coded DNA symbol, she transforms into a Reaktor Mutant!

Players draw Radiation cards at the end of each turn to determine how many Rad tokens they accumulate that turn. If a character has 5 or more Rads at the end of the turn, she gains a Mutation card.

Sensor cards are used to spawn new sensor contacts as the players explore the derelict ship. The icons on the cards show the number of mobile, immobile, and massive sensor contacts to place in a room depending on that room’s Radiation Level.

These tokens are used to keep track of important game resources and effects, such as Wounds, Rads, or the amount of Scrap the players have collected.

These markers are used to track character status or to mark the location of important elements on the game board.

Sensor Contacts are double-sided markers that represent monsters or other encounters. They appear as the players explore the ship and are placed on the board face down, so even though the players know that something is in a room, they don’t know exactly what the sensor contact hides until it is revealed. Sensor contacts are revealed by flipping them over when a character enters the same room.

Character Standees are used to mark each character’s position on the game board. The slot bases are color coded to help players differentiate the standees more easily during game play.

This is an example of a typical game setup, showing the layout of the game board and placement of the game’s various card decks and tokens. It also demonstrates the placement of player items such as the character dashboards and starting items.














Character Dashboards show the number and type of dice each character rolls when making skill checks and list the character’s special abilities. It also contains spaces where players place tokens to track their Status, Rad Screen, and Wounds. The slots on the sides of the dashboard indicate where players should place their Mutation cards and equipped weapons, armor, and drones.
Monster cards contain important game information that players use to manage the game’s monsters. They are a convenient reference during game play. The face icon at the top of the card indicates how the monster behaves when it activates. The icons to the left and right of the behavior icon represent the monster’s Attack value and its number of Wounds. Monsters with a green Attack icon have a ranged attack
Players may search for Equipment cards during the game. Equipment cards include weapons, armor, anti-radiation medicine, and other useful items that can help the characters fight off monsters, search for salvage, and avoid mutation.
Supply cards are similar to Equipment cards, but are acquired as a reward for resolving Salvage cards or other game effects.
Starter Item cards are similar to Equipment cards. Each character may start with one or two Starter Items at the beginning of the game, giving them a bit of a head start until they can search for additional equipment.
Players draw Salvage cards to search for Scrap in order to fulfill the game’s objectives. Each Salvage card contains an encounter and usually requires the player to make a skill check in order to gain its rewards.
Players draw Mutation cards if their characters accumulate too many Rad tokens. Mutations modify a character’s abilities. If a character acquires three Mutation cards with the same color-coded DNA symbol, she transforms into a Reaktor Mutant!
Players draw Radiation cards at the end of each turn to determine how many Rad tokens they accumulate that turn. If a character has 5 or more Rads at the end of the turn, she gains a Mutation card.
Sensor cards are used to spawn new sensor contacts as the players explore the derelict ship. The icons on the cards show the number of mobile, immobile, and massive sensor contacts to place in a room depending on that room’s Radiation Level.
These tokens are used to keep track of important game resources and effects, such as Wounds, Rads, or the amount of Scrap the players have collected.
These markers are used to track character status or to mark the location of important elements on the game board.
Sensor Contacts are double-sided markers that represent monsters or other encounters. They appear as the players explore the ship and are placed on the board face down, so even though the players know that something is in a room, they don’t know exactly what the sensor contact hides until it is revealed. Sensor contacts are revealed by flipping them over when a character enters the same room.
Character Standees are used to mark each character’s position on the game board. The slot bases are color coded to help players differentiate the standees more easily during game play.
This is an example of a typical game setup, showing the layout of the game board and placement of the game’s various card decks and tokens. It also demonstrates the placement of player items such as the character dashboards and starting items.